AI Insights · Timothy · January 2023
Top 5 Low Poly Games on Android in Australia Q4 2022
In Q4 2022, Roblox, Island War, Idle Lumber Empire, Old School RuneScape, and Eatventure showcased varying trends in downloads, revenue, and active users on the Android platform in Australia.
During the fourth quarter of 2022, the performance of the top 5 low poly games on the Android platform in Australia displayed notable trends in weekly downloads, revenue, and active users. The data, provided by Sensor Tower, offers a comprehensive view into the market dynamics of these popular games.
Roblox from Roblox Corporation saw a substantial weekly revenue increase, peaking at approximately $158K in the final week of December. Weekly downloads for the game varied, with a noticeable spike to around 15K in mid-December. The game also maintained a strong user base, with weekly active users rising from 615K at the beginning of the quarter to 668K by the end.
Island War by Fastone Games HK experienced fluctuations in weekly revenue, with the highest point reaching nearly $11.4K at the end of October. Weekly downloads remained relatively low, peaking at 279 in early October. The active user count showed a declining trend, from 885 at the start of the quarter to 360 by the end.
Idle Lumber Empire from AppQuantum had a steady weekly revenue, peaking at around $7.1K at the start of the quarter and ending at approximately $5.2K. The game's weekly downloads saw a gradual decline, with a slight increase to 1.4K in the final week of December. Active users decreased from around 5.9K to 3.4K over the quarter.
Old School RuneScape by Jagex Games Studio had a consistent weekly revenue, peaking at about $4.7K in the last week of December. Weekly downloads varied slightly, with a peak of 347 in mid-October. The active user base remained relatively stable, starting at 2.6K and ending at 2.5K.
Eatventure from Lessmore UG showed an upward trend in weekly revenue, peaking at around $4.9K in early December. Weekly downloads fluctuated, with a high of 9.2K in early October. The game's active users demonstrated a peak of around 20.7K in late October, maintaining a steady level around 17K towards the end of the quarter.
For more detailed insights into the performance of these games and other market trends, visit Sensor Tower.